Here’s How You Can Use Games to Help Students Learn

There’s a lot of talk about gaming in education these days. There is a seemingly infinite number of digital tools and iPad apps to help students learn through games. But what do you do if, like many librarians, your budget is tight? What if you can’t afford handy digital tools, or you don’t have any tablets?

Use board games instead.

Christopher Harris

Christopher Harris
Librarian, Author, Speaker & Gamer

Our next presenter for our PD series is Christopher Harris, librarian, author, noted expert on gaming and co-author of the book Libraries Got Game. He will be sharing his expertise and experience with incorporating modern board games into the library and making connections with them across multiple subjects.

Learning through play is highly effective, and doing so through board games is an affordable and accessible method for many librarians. Register for this webinar now to learn from an expert on how to incorporate games as part of your library and instructional resources!


PD Webinar Information

Date: Thursday, February 20 @ 3 pM EST
Register here!

I had the pleasure of meeting Chris at the NJASL 2013 conference, where he was the keynote speaker, and I am so excited to see what he has to share with us on gaming in the library. See you on February 20!


Emily GoverEmily Gover is the information literacy librarian for EasyBib and ResearchReady. You can find her on Twitter, @Emily_EasyBib, or posting news you can use at the EasyBib Librarians Facebook page.

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Emily Gover

Community Manager at Imagine Easy Solutions
Emily Gover is the Community Manager at Imagine Easy Solutions, a part time librarian, and podcast geek. She is on the leadership team for CMX NYC, a community-based meetup group, and is pumped to be talking about her experiences in ed tech community at SXSWedu in March 2016. She has a love/hate relationship with the New York Knicks. She uses the Oxford comma on a case-by-case basis.
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This Post Has 0 Comments

  1. Neal Taparia

    Now there are new initiatives that actually study the efficacy of certain games on learning

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